I Built A Flight Sim Gaming Computer. Here’s How It Actually Flies.

You know what? I didn’t plan to go this far. I just wanted smooth landings. Then I spent a weekend at Micro Center, and, well, now I’ve got a rig that makes clouds look alive. Let me explain what I built, what worked, what didn’t, and a few real flights that stuck with me.

For another take on what makes the best flight-sim desktop tick, I loved this write-up on the best flight-sim computer I’ve used from my desk; it gave me a few cable-management tricks before I even ordered parts.

Why I Built This Rig

I play three sims a lot: Microsoft Flight Simulator, X-Plane 12, and DCS World. My old PC stuttered on final into big airports. Taxiing at JFK felt like chewing gravel. I wanted clean frames, rich weather, and less waiting. I also wanted VR that didn’t make me queasy. Small ask, right?

My Exact Setup (Plain Talk)

I built it myself. Nothing wild—just smart parts and good airflow.

  • CPU: AMD Ryzen 7 7800X3D
  • GPU: NVIDIA RTX 4080 Super (16 GB)
  • RAM: 64 GB DDR5-6000
  • Storage: 2 TB NVMe SSD (WD Black SN850X)
  • PSU: Corsair RM850x (850 W)
  • Case: Fractal Meshify 2 Compact (lots of mesh)
  • Cooler: Noctua NH-D15 (big, brown, works)
  • Monitor: 34" LG ultrawide at 3440×1440
  • Extras: Quest 3 for VR, TrackIR 5, Honeycomb Alpha yoke + Bravo throttle, Thrustmaster TPR pedals
  • Add-ons I use often: PMDG 737, Fenix A320, FBW A32NX, GSX Pro, FSLTL traffic, Navigraph, SimBrief, Orbx airports

For anyone comparing processors, this deep dive into the best CPU for Microsoft Flight Simulator helped me sanity-check the 7800X3D before I pulled the trigger.

If you’re looking for even more aircraft or mission packs, the long-running catalog at Abacus remains a treasure trove of classic payware add-ons.

If you’re piecing together your own dream tower, the lessons in I built my best flight-sim PC—real flights, real frames line up almost one-for-one with what I saw on the bench. Looking ahead, this step-by-step blueprint on how to build a premium home flight simulator in 2025 shows where the hobby is heading and gave me a few ideas for future upgrades.

I thought I wanted total silence. I got airflow instead. Turns out, smart choice. It’s still pretty quiet.

MSFS: Big Skies, Big Cities

First flight I tried was the PMDG 737 from KJFK to KBOS, live weather, late rain.

  • Resolution: 3440×1440
  • DX12, DLSS Quality, Frame Generation on
  • Terrain LOD 200–250, Clouds High, Photogrammetry on
  • FSLTL traffic set to 60 IFR, 60 VFR

What I saw: frames stayed around the high 50s to low 70s at the gate, then 70–90 once above 10,000 feet. The main thread does spike at JFK with a lot of traffic; you’ll see a tiny hitch when GSX loads vehicles or when a big model spawns. But taxi lines looked clean, rain beaded on the windshield, and the HUD felt crisp. On final into BOS with a crosswind, I got a brief stutter as the sim injected traffic, then it smoothed out.

Numbers are one thing, but if you want a vibe check on how an almost identical spec feels in the airliners, I built a flight sim gaming computer—here’s how it actually flies breaks down the same JFK taxi stutters I saw.

Real trip two: Cessna 172 G1000 from KSEA to Friday Harbor, foggy morning, fall.

  • Clouds Ultra (because fog is where the magic happens)
  • Terrain LOD 300
  • Live time and weather

It was zen. The water looked heavy and cold. I watched a ferry slide under me. Frames sat around 80 most of the time and dipped a bit over downtown. The Garmin screens were sharp. I kept Navigraph charts on a side monitor and flipped to SimBrief for fuel notes.

City stress test: low pass over London with photogrammetry and a storm cell rolling in.

  • I kept DLSS Quality and Frame Generation on
  • Turned AI traffic down a notch

Result: good, not perfect. London can bite. I still had a few micro stutters crossing the Thames. But no slideshow, and the rain shafts looked great. Cranking photogrammetry over a metropolis always makes me wonder what’s actually happening down there at street level; if you’ve ever felt the same, browsing the city-by-city listings on CityXGuide lets you scout real-world nightlife and local spots that can turn a simulated flyover into ideas for your next layover.
If Detroit happens to be on your real-world route and you’re curious about inclusive, after-hours companionship in the suburbs, the detailed profiles at Trans Escort Novi offer a respectful, upfront way to arrange company and gather local nightlife tips so you can make the most of an overnight stay near Motor City.

X-Plane 12: Night Landings Feel Right

I took the Zibo 737 into KBUR at night. Runway lights looked real. Wet tarmac had that soft, glassy look. With Orbx SoCal and weather set to “Stormy,” frames stayed in the 70s. X-Plane feels more “stable” to me in busy spots. The lighting at dusk is my favorite—there’s a warm glow that sells it.

And if you care more about the tactile side of the experience, I built a flight sim PC—here’s how it actually feels to fly it dives deeper into that seat-of-the-pants factor.

Small note: cloud redraws can pop now and then when the METAR updates. Not a big deal, but I noticed it on short final.

DCS World: Smooth Until You Spawn Everything

I ran the F/A-18C over the Syria map, noon, clear sky. Over open areas, it was butter. Over Damascus with lots of ground units and effects, the frames dipped into the 50s, sometimes high 40s. Still playable, but you can feel the load when missiles and smoke stack up. I turned shadows down one step and it leveled out.

VR Check: Quest 3

This was the true test. I used a Link cable and OpenXR Toolkit.

  • MSFS: TAA, most settings Medium–High, 72 Hz, motion reprojection off
  • X-Plane: FSR on, clouds at High, AA not maxed

In the Cessna 152 over Sedona, I held around the mid 40s to low 50s. The cockpit felt real size. I could read gauges without leaning too much. Shimmer is still a thing on thin wires and far taxi signs, but it’s not bad. VR heats the GPU more, so my case fans spin up. Still, I flew for an hour without feeling sick. That’s new for me.

Laptop pilots aren’t left out either—my real-world flight-sim laptop: what actually works shows how close you can get to these numbers without a full tower.

Heat, Noise, and Power

  • CPU during MSFS: mid 60s to low 70s C
  • GPU during MSFS: around 70–75 C
  • Fans: a soft whoosh, no whine
  • Power at the wall in heavy MSFS: 450–600 W
  • Summer note: my room gets warm after long flights. I crack a window. It helps.

The Little Things I Liked

  • Load times: MSFS to main menu in about 35–45 seconds. Big airports with GSX and traffic take longer, sure, but it’s not “go make coffee” long.
  • The Noctua cooler just works. No pump noise, no drama.
  • Honeycomb + TrackIR on the ultrawide feels natural. My eyes rest. My neck too.
  • Frame Generation in MSFS makes panning smooth. Once you see it, you want it.

The Stuff That Bugged Me

  • Main thread spikes at mega hubs like KJFK or EGLL with lots of AI. It’s better than my old rig, but you still feel it on taxi or when GSX spawns a bunch of stuff at once.