Aircraft Collectors 2nd Edition

Download and install the Update 1 for the Aircraft Collectors 2nd Edition. This update corrects the following issues and more:

- Problem with some of the aircraft gauges
- Kiowa sounds missing
- Garmin 1000 and a loading error

Download and install AbacusACEv2Update_FS2X (11MB)

Download and install AbacusACEv2Update_FS2004 (12MB)



Battle For Midway

Question: Can I use Battle For Midway on Windows XP, Vista, 7 or 8?

Answer: The Battle For Midway was originally developed as an add-on for the Microsoft's Combat Flitht Simulator WWII Europe (CFS1) and later updated to support Microsoft's Combat Flitht Simulator 2 WWII Pacific (CFS2). At the time, many users were on a Windows 98, ME or 2000 system and to assure compatibility, the installation for Battle For Midway was created using a 16-bit installation.

Starting with Windows XP, Microsoft developed 64-bit vesions of their operating systems and with the release of Windows Vista, nearly all operating systems have been 64-bit, unless a specific 32-bit version of the operating system was purchase.

64-bit operating systems are not set up to support the older 16-bit installations. They can and do readily support 32-bit installations, but not 16-bit. There is no support provided for installing Battle For Midway on a 64-bit system. However, if you can install the files on a 32-bit system, they can be copied to a 64-bit system via USB drive, network or CD/DVD. No support is available for installing Battle For Midway on 64-bit system.

Carrier Strike Force
 
Question: Why can't I land on the carrier in FSX?
 
Answer: In FSX, the carriers are part of the missions and are moving. To determine if you have met all of the conditions needed to land (correct heading, speed, altitude, touch down point), a program called 3WireX is installed into FSX and is opened when FSX opens. You should notice a black box open when you open the Flight Simulator (this box looks like an old DOS screen). DO NOT CLOSE THIS BOX. This is the 3WireX program. You can minimize it (shrink it to the task bar), but it does have to stay open in order to land and catapult from the aircraft carriers in FSX.
 
Question: Why do my aircraft appear white or blank with no textures in FSX?
 
Answer: At this time it appears as though Microsoft/FSX is no longer supporting the FS2004 style of textures on aircraft in FSX SP2 running on Windows Vista with the DirectX 10 Preview option turned on. At this time, the only solution is to turn off the DirectX 10 Preview option in the Display Settings in FSX.
  
Question: I am attempting to land the Rafale M on the Charles de Gaulle aircraft carrier, but I am having a difficult time catching the cable. What can I do to make the landing easier?
 
Answer: We have changed some of the settings for 3WireX to make it easier to catch the cable. Please download and install FSXUpdate 1 below.
  
Question: FSX only I'm trying to launch my aircraft from the deck of the Charles de Gaulle aircraft carrier but the crew is telling me that my request is denied. What can I do to have a successful catapult launch?
 
Answer: We have adjusted some of the settings that control the catapult. Please download and install FSXUpdate 1 below.
  
Question: FSX only When I land on the Charles de Gaulle, my aircraft sometimes slides off the end of the carrier. Why?
 
Answer: The cable hold force setting is too low for some aircraft. We have increased this setting. Please download and install FSXUpdate 1 below.
  
Question: FS2004 only When I load one of the pre-saved flights, the default Cessna aircraft is selected. Why?
 
Answer: This is a mistake. We have prepared a replacement set of flights for the various Carrier Strike Force aircraft either on deck and ready for launch or on approach to the various carriers. Please download and run FS2004Update 1 below to install the pre-saved flights.

FSX Update 1 - Download and Install AbacusCSF_FSXUpdate1.exe (8 MB for FSX only)
 
FS2004 Update 1 - Download and run AbacusCSF_FS2004Update1.exe (5 MB for FS2004 only)

CoPilot Pro

Question: Why does CoPilot Pro crash when it tried to build the database for the Scenery Files?

Answer: There appears to be a problem processing the Addon Scenery folder in FS. You might want to try re-naming the Addon Scenery folder in FS, then open CoPilot Pro to build the database. Once the database is built, you can restore the Addon Scenery folder. That should get you up an running.

To rename the Addon Scenery folder:
- Open Computer or My Computer (or right-click the Windows logo/Start button and choose Browse or Open Windows Explorer)
- Browse into the Flight Simulators folder

Typically C:, then Program Files (x86), then Microsoft Games, then the Flight Sim folder (Flight Simulator 9 or Microsoft Flight Simulator X).

Here you will see the Addon Scenery folder.

- Right-click the folder and choose RENAME from the pop-up menu. This will select the folder name and allow you to enter a new folder name.
- Click on the folder name and move the cursor to the end of the folder name and add an X to the folder name making it "Addon SceneryX"
- Press enter.

Now try opening CoPilot Pro again and building the database again.

Once the database is built, you can rename the Addon SceneryX folder back to Addon Scenery

Question: The EZ-GPS Insdtrument Installer is failing for certian aircraft. How can I install the EZ-GPS to these planes?

Answer: While the gauge itself will work on any aircraft, the program that installs it cannot make the same claim. The EZ-GPS Instrument installer examines the aircraft.cfg files of all the aircraft in FS and pulls out the aircraft name. Once selected and it attempts to install it, it then examines the panel.cfg file and tries to insert the information for the new EZ-GPS v4 pop-up window.

If all aircraft.cfg files and panel.cfg files were identical, this would not be a problem, but they are not and on occasion, information is placed in these files that the EZ-GPS Instrument Installer does not understand or recognize and it gets stuck - either by not displaying the aircraft in the list if it finds a problem in the aircraft.cfg file or by an error if a problem is found in the panel.cfg file. Just because there is an error found or the plane does not appear does not mean there is a problem with the plane really - it just that the installer is not able to automatically add the EZ-GPS to that plane.

The only solution then is to manually install the EZ-GPS to that plane. It's not too difficult and I have provided step-by-step instructions on how to do that here:

Manually Installing the EZ-GPS Gauge
The process is nearly identical for every plane, the only difference is a sequential number. Panels have a certain number of 'Windows' (main, GPS, radio stack, throttle and so on). Some have 2 or 3, some have 9 or 10! The only trick to adding the EZ-GPS manually is adding a new window with the next sequential number - so it could be a different number for each plane...

Here's the step-by-step info if you want to, however no  support is available for manually installing the EZ-GPS. It's simple to do, but lengthy to explain.

First you will need to browse into your FS folder and open the PANEL.CFG file for the aircraft you want to add the EZ-GPS to. The panel.cfg file will be in the Panel folder. Every plane that you can fly in FS has a Panel folder. In FS2004, you open the \Aircraft folder, in FSX you open the SimObjects\Airplanes folder. Then open the folder for the desired plane. Here you will see a Panel folder with a panel.cfg file in it. Open the Panel.cfg file with Notepad.

Note if the panel.cfg file reads something like "alias=.....\Panel" (where ... would be another aircraft folder), then this plane does not have it's own panel. Instead it borrows the panel from another location. You will need to browse to that location and open the panel.cfg file found there and install the EZ-GPS to that panel.cfg. Then any plane sharing that panel.cfg file will have the EZ-GPS added to it.

You need to add a new Window title to the top of the panel.cfg file. Here's a sample of the Window Titles from
the C182 from FS2004 - but the same info is used for FSX:

[Window Titles]
Window00=Main Panel
Window01=Radio Stack
Window02=GPS
Window03=Annunciator
Window04=Compass
Window05=Mini Panel
Window06=EZ-GPS_V4

In this case, We've added "Window06=EZ-GPS_V4" to the end of the list. The number may be different in other planes - just keep it sequential.

Next, you need to add the section below to the panel.cfg file in order. Find [Window05] in the file, then below the gauge##=.... definitions for Window05, add:

[Window06]
background_color=0,0,0
size_mm=250,375
position=0
visible=1
ident=EZ-GPS_V4
zorder=10
gauge00=ezgpsv4!ezgpsv4,0,0,250,375

Note the window number is the same as defined in the Window Titles section (06). If you added Window11, then add [Window11] with the same information listed above.

That's it - save the file and you are all set. If you have the EZ-GPS v4 installed to another plane already, the gauge file (ezgpsv4.gau) will already be in the \Gauges folder of FS for you. If not, copy the ezgpsv4.gau file from the EZ-GPS or CoPilot Pro's folder found under C:\Program Files\Abacus to the FS's Gauges folder.

Question: Why does the EZ-GPS say it is unregistered when flying in FSX?

Answer: When registering the CoPilot Pro program, the EZ-GPS is supposed to be registered with it. Apparently that did not happen. Download an updated version of the EZ-GPS gauge from here:

Updated EZ-GPS v4 Gauge

Download and open the zip file and extract the ezgpsv4.gau from the zip into the FS's \Gauges folder and replace the existing file.

The typical path for this on FSX is:

C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\Gauges

for FS2004:

C:\Program Files (x86)\Microsoft Games\Flight Simulator 9\Gauges

Once replaced, open FS and again select the plane with the EZ-GPS installed and see if it's registered. Also, you will want to copy/extract this file into the EZ-GPS (if installed separately) and the CoPilot Pro folder as well. If you don't and install the EZ-GPS to a new plane, the installer will overwrite it with the old version.

These paths are:

C:\Program Files (x86)\Abacus\CoPilot Pro

and

C:\Program Files (x86)\Abacus\EZ-GPS v4

Replace the file in all locations, then try using the EZ-GPS again if everything is in the correct place, the EZ-GPS will now be registered.

EZ-GPS v4

Question: The EZ-GPS Instrument Installer give an error when installing to certian aircraft. How can I install the EZ-GPS to these planes?

Answer: While the gauge itself will work on any aircraft, the program that installs it cannot make the same claim. The EZ-GPS Instrument installer examines the aircraft.cfg files of all the aircraft in FS and pulls out the aircraft name. Once selected and it attempts to install it, it then examines the panel.cfg file and tries to insert the information for the new EZ-GPS v4 pop-up window.

If all aircraft.cfg files and panel.cfg files were identical, this would not be a problem, but they are not and on occasion, information is placed in these files that the EZ-GPS Instrument Installer does not understand or recognize and it gets stuck - either by not displaying the aircraft in the list if it finds a problem in the aircraft.cfg file or by an error if a problem is found in the panel.cfg file. Just because there is an error found or the plane does not appear does not mean there is a problem with the plane really - it just that the installer is not able to automatically add the EZ-GPS to that plane.

The only solution then is to manually install the EZ-GPS to that plane. It's not too difficult and I have provided step-by-step instructions on how to do that here:

Manually Installing the EZ-GPS Gauge
The process is nearly identical for every plane, the only difference is a sequential number. Panels have a certain number of 'Windows' (main, GPS, radio stack, throttle and so on). Some have 2 or 3, some have 9 or 10! The only trick to adding the EZ-GPS manually is adding a new window with the next sequential number - so it could be a different number for each plane...

Here's the step-by-step info if you want to, however no support is available for manually installing the EZ-GPS. It's simple to do, but lengthy to explain.

First you will need to browse into your FS folder and open the PANEL.CFG file for the aircraft you want to add the EZ-GPS to. The panel.cfg file will be in the Panel folder. Every plane that you can fly in FS has a Panel folder. In FS2004, you open the \Aircraft folder, in FSX you open the SimObjects\Airplanes folder. Then open the folder for the desired plane. Here you will see a Panel folder with a panel.cfg file in it. Open the Panel.cfg file with Notepad.

Note if the panel.cfg file reads something like "alias=.....\Panel" (where ... would be another aircraft folder), then this plane does not have it's own panel. Instead it borrows the panel from another location. You will need to browse to that location and open the panel.cfg file found there and install the EZ-GPS to that panel.cfg. Then any plane sharing that panel.cfg file will have the EZ-GPS added to it.

You need to add a new Window title to the top of the panel.cfg file. Here's a sample of the Window Titles from
the C182 from FS2004 - but the same info is used for FSX:

[Window Titles]
Window00=Main Panel
Window01=Radio Stack
Window02=GPS
Window03=Annunciator
Window04=Compass
Window05=Mini Panel
Window06=EZ-GPS_V4

In this case, We've added "Window06=EZ-GPS_V4" to the end of the list. The number may be different in other planes - just keep it sequential.

Next, you need to add the section below to the panel.cfg file in order. Find [Window05] in the file, then below the gauge##=.... definitions for Window05, add:

[Window06]
background_color=0,0,0
size_mm=250,375
position=0
visible=1
ident=EZ-GPS_V4
zorder=10
gauge00=ezgpsv4!ezgpsv4,0,0,250,375

Note the window number is the same as defined in the Window Titles section (06). If you added Window11, then add [Window11] with the same information listed above.

That's it - save the file and you are all set. If you have the EZ-GPS v4 installed to another plane already, the gauge file (ezgpsv4.gau) will already be in the \Gauges folder of FS for you. If not, copy the ezgpsv4.gau file from the EZ-GPS (or CoPilot Pro's folder) found under C:\Program Files (x86)\Abacus to the FS's Gauges folder.

Question: Why does the EZ-GPS say it is unregistered when flying in FSX?

Answer: The registration form the install apparently did not stick. Download an updated version of the EZ-GPS gauge from here:

Updated EZ-GPS v4 Gauge

Download and open the zip file and extract the ezgpsv4.gau from the zip into the FS's \Gauges folder and replace the existing file.

The typical path for this on FSX is:

C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\Gauges

for FS2004:

C:\Program Files (x86)\Microsoft Games\Flight Simulator 9\Gauges

Once replaced, open FS and again select the plane with the EZ-GPS installed and see if it's registered. Also, you will want to copy/extract this file into the EZ-GPS and the CoPilot Pro folder (if installed separately) as well. If you don't and install the EZ-GPS to a new plane, the installer will overwrite it with the old version.

These paths are:

C:\Program Files (x86)\Abacus\CoPilot Pro

and

C:\Program Files (x86)\Abacus\EZ-GPS v4

Replace the file in all locations, then try using the EZ-GPS again if everything is in the correct place, the EZ-GPS will now be registered.

EZ-Landmark

Question: Why do I have to enter my registration key every time I use EZ-Landmark?

Answer: You can download a small update that will have you register one more time. This update will then hold on to the registeration key on Windows Vista and later operating systems.

EZ-Landmark Update

Download and unzip the file into the FS2004's \Modules folder and replace the existing file. The full path for the location of this file is typically:

C:\Program Files (x86)\Microsoft Games\Flight Simulator 9\Modules

Once in place, open FS2004 again and register EZ-Landmark one more time and this time it should stick.

EZ-Scenery

Question: Why do I have to enter my registration key every time I use EZ-Scenery?

Answer: You can download a small update that will have you register one more time. This update will then hold on to the registeration key on Windows Vista and later operating systems.

EZ-Scenery Update

Download and unzip the file into the FS2004's \Modules folder and replace the existing file. The full path for the location of this file is typically:

C:\Program Files (x86)\Microsoft Games\Flight Simulator 9\Modules

Once in place, open FS2004 again and register EZ-Scenery one more time and this time it should stick.

Question: Why do the objects I save not appear after I restart Flight Sim?

Answer: The only reasons they won't show up is either A) the file you saved was NOT saved into an active scenery folder - thus FS will not load it. Or B) the objects used in the new file are from restricted libraries. Or C) The object was added to a folder that is at a lower priority in the Scenery Library and it being overwritten by another scenery area.
 
Discussion on A:
This is the most likely situation. Check the folder the new 'placement BGL' file is placed (the one created by and saved from EZ-Scenery). It needs to be in a folder called Scenery and it's parent folder needs to be added to the Scenery Library. Typically EZ-Scenery saves file into the FS2004's \Addon Scenery\Scenery folder. To see if this is active in FS, click the Setting option on the main screen and choose Scenery Library. You should see "Addon Scenery" in the list with a check in front of it. If not, click the Add button, double-click the Addon Scenery folder, click OK, click OK again and restart FS.
 
Discussion on B:
Most of the libraries that come with FS are protected. Objects in the Chicago.BGL file only appear around Chicago. This is to prevent FS from loading 10,000 objects from 20+ libraries - it would eat up memory and slow frame rate. You have to use objects from non-protected libraries like Vehicles.bgl, Landmark.bgl, Generic.bgl and the ones from use that include AB_Misc, AB_Buildings, AB_Signs and AB_Vehicles.

Discussion on C:
By default the Addon Scenery\Scenery folder is where the new scenery files EZ-Scenery creates will be placed. If you have additional 3rd party scenery added to FS for the area you are trying to enhance with EZ-Scenery, it's possible that it/they are at a higher priority than the Addon Scenery files where the EZ-Scenery files are being saved. If this is case there are 2 solutions, use the Scenery Library (click Settings on the opening screen of FS and choose Scenery Library) to move the Addon Scenery in the list to the top of the list, or move the BGL file created by EZ-Scenery into the new 3rd party scenery folder.

Question: Why can't I move the plane when using the EZ-Scenery?

Answer: This is related to the window that has 'focus'. There is discussion on this in the Help file. When the EZ-Scenery window is open, that window has the focus and all the keyboard commands pertain to that window and that window only. To get the keyboard to affect the Flight Sim, click on the Flight Sim screen - next to and outside of the EZ-Scenery window. Notice the bar at the top of the EZ-Scenery window will turn gray or inactive. Now the FS window has the focus and all keyboard commands will pertain to the Flight Sim. Once you click back in the EZ-Scenery window, the EZ-Scenery will again have the focus.

Question: Why do I get an Invalid File Format message when I try to save my new scenery?

Answer: There is some confusion here with the process. First, let me start by discussing the two main types of scenery files that EZ-Scenery works with then the problem and it's solution will become clear. There are Library Files and there are Placement Files.
 
Library files are scenery files that contain multiple 3D objects. All they contain are the drawing information for the object but they have NO information on where to place them - like a warehouse of objects. The Flight Sim comes with library files like VEHICLES.bgl, GENERIC.bgl and LANDMARK.bgl. The objects in these libraries can be placed anywhere in FS. FS also comes with protected library files. They are protected because the objects in them once placed will only appear in a certain region in Flight Sim. Chicago file will only appear in Chicago for example. Our files, AB_MISC, AB_VEHICLES, AB_SIGNS and AB_MISC are unprotected and can be placed anywhere in Flight Sim.
 
Placement files are the files created by EZ-Scenery. These files essentially tell Flight Sim to take model XXXX from the Library file YYYY.bgl and place it at N/S ##* ##.#### E/W ###* ##.####.
 
When you click the Add button. EZ-Scenery is trying to save the selected model into an placement bgl file - either a new one or an existing one. It defaults to the file name ez-scenery.bgl - if it's there is adds the object to that file. If it's not there, it will create it.
 
The message you are seeing now apparently has a different file name - perhaps one of the Library BGL files. After clicking to Save the scenery, you will need to click NO on the message that asks "Do you want to add this object to the file ?????.bgl". After clicking NO, enter a new file name. Any file name that is different from the files that are in the folder - Let's say we're esiting Seattle/Tacoma airport and we'll save the file is KSEA.BGL.
 
Once saved, restart Flight Sim and the object will be there. Now try to add another model. The message will now read something like 'do you want to add this object to KSEA.BGL'. If you say YES, EZ-Scenery will open the file, add the new object to it and re-save it. Now this KSEA.BGL contains placement information for 2 models instead of one. Restart Fligth Sim again if you want and see that both objects are there.
 
If you want to move to another region, say across the country and place an object you will want to use a new file name - you won't want to spread out the placement of objects in one file too far. To create a new file, select the library, select the model and position it and click the Add button. You'll again be asked if you want to add it to the KSEA.BGL. Choose NO. Enter a new file name, we'll say KJFK.BGL.
 
Same things applies, when you now go to add a new object, you'll be asked if you want to add it to KJFK.BGL this time.
 
If you decide to go back and add more object to KSEA.BGL, click the Open Scenery button and select KSEA.BGL. Now when you select and object and click the Add button, it will ask if you want to add it to KSEA.BGL again.

EZ-VFR

Question: Why do I have to enter my registration key every time I use EZ-VFR?

Answer: You can download a small update that will have you register one more time. This update will then hold on to the registeration key on Windows Vista and later operating systems.

EZ-VFR Update

Download and unzip the file into the FS2004's \Modules folder and replace the existing file. The full path for the location of this file is typically:

C:\Program Files (x86)\Microsoft Games\Flight Simulator 9\Modules

Once in place, open FS2004 again and register EZ-VFR one more time and this time it should stick.

Fly The Boeing 787 Dreamliner

FSX Question: Why do my aircraft appear white or blank with no textures in FSX?
 
FS2004 Answer: At this time it appears as though Microsoft/FSX is no longer supporting the FS2004 style of textures on aircraft in FSX SP2 running on Windows Vista with the DirectX 10 Preview option turned on. At this time, the only solution is to turn off the DirectX 10 Preview option in the Display Settings in FSX.
 
 
FSX Question: Why is FSX locking up when I click any button on the Autopilot and how can I fix it?
 
FS2004 Answer: It appears as though there were some sound files missing from the installation that is causing the lockup. Please download and install the FSX Update 2 to correct the problem.
 
 
FSX Question:Why does the Vertical Speed dial on the Autopilot appear black?
 
FS2004 Answer: There was a bitmap missing from the gauge.  Download and install the FSX Update 2 to correct this.
 
 
FSX Question: I'm having problem with the Autopilot functions. How do I use the Autopilot?
 
FS2004 Answer: The Autothrottle is a 2-step process. First arm the autothrottles and second, activate the autothrottles.
 
Button                  Function  
ALT ARM          Arms the Autothrottle button
AT                      Turns Autothrottle on/off and is used to hold the selected speed in the IAS/Mach window.
CLBCON           Sets the selected speed to 250 kias
-                          Decreases setting
+                         Increases setting
IAS/MACH        Selects Indicated Air Speed or MACH hold function and display
 

FS2004 Question: Why is FS2004 locking up when I click any button on the Autopilot and how can I fix it?
 
FS2004 Answer: It appears as though there were some sound files missing from the installation that is causing the lockup. Please download and install the FS2004 Update 2 to correct the problem.
 
 
FS2004 Question: Why does the Vertical Speed dial on the Autopilot appear black?
 
FS2004 Answer: There was a bitmap missing from the gauge. Download and install the FS2004 Update 2 to correct this.
 
 
FS2004 Question: Why is the Airspeed Tape not moving in FS2004?
 
FS2004 Answer: There was extra information in the aircraft's configuration file that prevented the Airspeed Tape from moving. Download and install the FS2004 Update 2 to correct this.
 
 
FS2004 Question: Why isn't the AI Traffic appear on the displays in FS2004?
 
FS2004 Answer: A DLL file required to recognize the AI Traffic was not installed. Download and install the FS2004 Update 2 to correct this.
 
 
FS2004 Question: I'm having problem with the Autopilot functions. How do I use the Autopilot?
 
FS2004 Answer: The Autothrottle is a 2-step process. First arm the autothrottles and second, activate the autothrottles.
 
Button                  Function
ALT ARM              Arms the Autothrottle button
AT                          Turns Autothrottle on/off and is used to hold the selected speed in the IAS/Mach window.
CLBCON               Sets the selected speed to 250 kias
-                              Decreases setting
+                             Increases setting
IAS/MACH            Selects Indicated Air Speed or MACH hold function and display

Flight Deck 3

Question: I've been happily flying Flight Deck 3 with Flight Simulator 2004. Recently I installed Flight Simulator 9.1 (offical upgrade from Microsoft for Flight Simulator 2004). Now when I start Flight Simuator 2004, I am getting the error message:

"The version of FS2004 detected is not compatible with this version of FSUIPC.DLL. It is build 9.01.40901. You need the correct version of FS2004."

What can I do to fix this error message?
 
Answer: Two of the exclusive features of Flight Deck 3 are the steam catapault and arrestor cable. Both of these use the FSUIPC.DLL software. The version of FSUIPC.DLL included with the original version of Flight Deck 3 must be updated for Flight Simulator 9.1

Download and install the following update:

AbacusFSUIPC_V3.44.exe (5MB)

Thanks to Pete Dowson for this update which was released 12/18/04. Note that a newer version of the software is avaiable directly from the author that will include this fix.

Flight Deck 4
 
FSX Question: Why do my aircraft appear white or blank with no textures in FSX?
 
FSX Answer: At this time it appears as though Microsoft/FSX is no longer supporting the FS2004 style of textures on aircraft in FSX SP2 running on Windows Vista with the DirectX 10 Preview option turned on. At this time, the only solution is to turn off the DirectX 10 Preview option in the Display Settings in FSX.
 
 
FSX Question: When installing Flight Deck 4 for FSX, I am unable to install the catapult. I also tried manually installing the catapult as mentioned in the Readme file but I cannot locate the DLL.XML file. How do I install the catapult?
 
FSX Answer: Download and install Update 3 which replaces the original FSX Catapult Installer for the catapult. After running the update, run the FSX Catapult Installer for FSX from the Start | Programs | Abacus | Flight Deck 4 menu.
 
 
FSX Question: When I change to one of the Flight Deck 4 aircraft or start some of the presaved flghts that use one of the Flight Deck 4 aircraft, I end up waiting a long time for he selected aircraft to load. It almost looks like Flight Simulator X has locked up or crashed. How can I fix this?
 
FSX Answer: Download and install Update 3 which replaces several of the aircraft components. After installing this update, the loading times for all Flight Deck 4 aircraft will be significantly faster.
 
 
FSX Question: When I'm flying around the carrier, the wake sometimes is drawn on top of the carrier. How can I fix this?
 
FSX Answer: Download and install Update 3 which replaces all of the aircraft carriers; saved flights and more.
 
 
These items were fixed via previous updates and are also included in the Update 3:

- Unable to install the catapult launcher
- Slow loading time when changing to one of the Flight Deck 4 aircraft
- Slow loading time when using any of the presaved flights which use one of the Flight Deck 4 aircraft

These items are fixed in Update 3:

- Aircraft carriers changed to correct wake and night display
- Replacement preflights required for the aircraft carriers
- Tailhook toggle gauge added to Greyhound, Hawkeye and Prower 2D and virtual cockpit panels to allow quick access for landing
- Catapult and cable locations adjusted for aircraft carriers
- Catapult speed lowered to 125 knots
- Parking brake strenghened for aircraft stability during launch
 
FS2004 Question: I've switched to the new Flight Simulator X. How do I install Flight Deck 4 to run with FSX?

FS2004 Answer:  All registered users of Flight Deck 4 are eligible for this free upgrade for FSX. For upgrading to Flight Deck 4 for FSX, please download and install the Update 3 for FSX. This is a full installation of Flight Deck 4 for FSX.

 
FS2004 Question: FS2004 Only I've been flying with Flight Deck 4 and really like the new features. However, when I fly from the virtual cockpit, I see a blurring of the screen when I am approaching the carrier. What can I do to fix this?
 
FS2004 Answer: The problem is related to the textures on the aircraft carrier itself. We have replaced the textures to solve the problem. Please download and install Update 1 to correct the problem.

 
FS2004 Question: FS2004 Only How can I turn off the afterburners on the F-18C and F-18E?
 
FS2004 Answer: The afterburner visual effect is controlled by a gauge file that not working consistently. Please download and install Update 1 to correct this.

 
FS2004 Question: How can I change the Nav and Com frequencies on the F-18C?
 
FS2004 Answer: The current aircraft.cfg file incorrectly reports that the Nav and Com radios have a standby frequency. Radios which have a standby frequency allow you to change only the standby frequency, then swap the active with the standby. Please download and install Update 1 below to fix the radios.
 
This update addresses the following:
 
- The F/A-18C Hornet™ and F/A-18E Super Hornet™ afterburners are now visible only when the throttle is at 95% or higher.
- The F/A-18C Hornet™ AI tailhook was fixed.
- The F/A-18C Hornet™ and F/A-18E Super Hornet™ radios are updated so they can be tuned properly with standby frequency.
- The textures for the aircraft carrier textures are changed.
- The previous textures affected the surrounding scenery and aircraft virtual cockpit views.
- The aircraft carrier has new night lighting.
- The lights now only appear at dawn, dusk and night.

AbacusFlightDeck4_Update1.exe (15 MB)

Flight Deck 5

Question: Why can't I land on the Flight Deck 5 carrier in FSX?

Answer:  In FSX, the carriers are part of the missions and are moving. To determine if you have met all of the conditions needed to land (correct heading, speed, altitude, touch down point), a program called 3WireX is installed into FSX and is opened when FSX opens. You should notice a black box open when you open the Flight Simulator (this box looks like an old DOS screen). DO NOT CLOSE THIS BOX. This is the 3WireX program. You can minimize it (shrink it to the task bar), but it does have to stay open in order to land and catapult from the aircraft carriers in FSX.

Question: Why do my aircraft appear white or blank with no textures in FSX?

Answer: At this time it appears as though Microsoft/FSX is no longer supporting the FS2004 style of textures on aircraft in FSX SP2 running on Windows Vista with the DirectX 10 Preview option turned on. At this time, the only solution is to turn off the DirectX 10 Preview option in the Display Settings in FSX.

Question: I still cannot land on the carrier and I do not see the 3WireX black box that opens when FSX runs. How can I tell if 3WireX is running?

Answer: During the installation of Flight Deck 5, we run a small program that creates or modifies a file called EXE.XML. This file contains information that tells FSX which EXE files to load on start-up. The location of this file is different for everyone. The location of the file may be one of the following:

C:\Documents and Settings\<YOUR XP USERS NAME>\Application Data\Microsoft\FSX

Or

C:\Users\<YOUR VISTA USER NAME>\AppData\Local\Microsoft\FSX
C:\Users\<YOUR VISTA USER NAME>\AppData\Roaming\Microsoft\FSX

As you can see it’s difficult to determine where the file is and sometimes is gets missed.

What you can do is browse into this folder on your system to locate the EXE.XML file (searching for it sometimes does not work because it is in a ‘hidden’ folder and the search often overlooks these).

If you have the EXE.XML file, you can open the file with Notepad (try right-clicking the file and choosing Open With, then select Notepad, or ’select program from list’, then select Notepad). When open, insert the following text into the file ABOVE the line the reads:

</SimBase.Document>

Insert this text:

<Launch.Addon>
<Name>3WireX</Name>
<Disabled>False</Disabled>
<ManualLoad>False</ManualLoad>
<Path>3wirex.exe</Path>
</Launch.Addon>

This tells FSX to load the AbacusPremierCollection.DLL file. Since there isn’t a folder path listed, FSX looks for this file in the FSX’s main folder.

Once the EXE.XML file is updated as noted above, save it. When you run FSX again you’ll be able to use the Premier and/or Platinum Collection aircraft.

Chances are you may not have a file called EXE.XML. If that is the case, you will need to create one. You can again browse into the correct folder as discussed with My Computer. Oen the File menu and choose new and then Text Document. This will create a new file waiting for a new file name. Enter the name:

EXE.XML

and press enter. Now open the file with NotePad (right-click it and choose EDIT, or choose Open and select Notepad). Once open, enter this text:

<?xml version="1.0" encoding="Windows-1252"?>
<SimBase.Document Type="Launch" version="1,0">
<Descr>Launch</Descr>
<Filename>EXE.xml</Filename>
<Disabled>False</Disabled>
<Launch.ManualLoad>False</Launch.ManualLoad>
<Launch.Addon>
<Disabled>False</Disabled>
<ManualLoad>False</ManualLoad>
<Name>3wirex</Name>
<Path>3wirex.exe</Path>
</Launch.Addon>
</SimBase.Document>

Once entered, save the file by clicking File and choosing Save, then close the file. Now open FSX and the 3WireX program should open for you.

Question: Why am I getting an Audio Extension error when I open FSX? I'm not able to hear any sounds when I try to land on a carrier.

Answer: 3WireX requires the latest version of DirectX 9 to be installed on your system. Microsoft has periodic updates to DirectX 9 on their site at www.microsoft.com in the Download Center. Download and install the latest version of DirectX 9 for your operating system. Restart the computer if necessary and try opening FSX again.

3WireX also requires .NET Framework SP1 and the Fligth Simualtor X SP1 both be installed to operate properly. Both of these can be downloaded from the Download Center at www.microsoft.com.

Question: Why am I not able to lower the tail hook on the F-18's?

Answer: There is a setting the F-18's Aircraft.cfg file that is not set correctly. Advanced users can open this file and manually change the setting:

[hydraulic_system]
normal_pressure=0.000000

to

[hydraulic_system]
normal_pressure=1.000000

and resave the file. This can be done for both the F-18C and F-18E.

Flight Deck 6

Question: Why won't the CD-ROM version of Flight Deck 6 start the FSX installation?
 
Answer: To get the FSX version to launch, some of you may need to browse the Flight Deck 6 CD-ROM and manually start the FSX installation. To do this, follow these simple steps:

1. Insert the Flight Deck 6 CD-ROM and close the installation that starts.
2. Open My Computer (Windows Vista and Windows 7 users can right-click the Start menu or Windows icon and choose Explore or Open Windows Explorer).
3. Locate the CD-ROM drive in the list of drives under Computer or My Computer.
4. RIGHT-click the CD-ROM drive and choose Explorer from the pop-up menu.
5. Open the FSX folder.
6. Double-click the installation and continue to follow the installation instructions in the Users Guide
 
Question: Why do some of the Flight Deck 6 aircraft appear white or blank with no textures in FSX?
 
Answer: Microsoft/FSX is no longer supporting the FS2004 style of textures on aircraft in FSX SP2 running on Windows Vista and Windows 7 with the DirectX 10 Preview option turned on. At this time, the only solution is to turn off the DirectX 10 Preview option in the Display Settings in FSX.

FS Design Studio
 
We STRONLGY recommend you investigate the Aircraft Design Guide series of books from Abacus. These 6 PDF books will walk you through the design process from start to finish and answer all yoru questions along the way. Best of all Book 1 is FREE!

Aircraft Design Book 1 - FSDS Basics
Aircraft Design Book 2 - Modeling The Exterior
Aircraft Design Book 3 - Boolean Operation
Aircraft Design Book 4 - Aircraft Animation
Aircraft Design Book 5 - Texturing the Model
Aircraft Design Book 6 - Creating the VC

Question: Can I sell aircraft and scenery that I make with FS Design Studio?

Answer: Yes. The license allows you to sell, barter or trade aircraft and scenery that you make with FS Design Studio. However, you must be sure that you have the right to produce the visual model for the aircraft or scenery.


Question: How does Autosave work?

Answer: You can specify the Autosave frequency from the File | Preferences dialog. By default this is 10 minutes. As you are working on your project, it you have not saved the project within the specified number of minutes, FSDS will make a copy of your project. The project is copied to a file named "autosave.dst" and is located in your main FSDS folder.
 
If you later have a computer problem that prevents you from using your original project (e.g. project.fsc), you can revert to the project as it was last saved. Make a copy of autosave.dst, called project-copy.fsc for example, and work with this copy. Keep in mind that the autosave.dst file represents the state of your project at the time it was automatically saved and will not have all of the changes that you subsequently make to the project. We suggest that you save the project often using a filename other than autosave.dst.


Question: I cannot find the FS2004 Software Development Kits (SDKs).  How can I download the FS2004 SDKs?

Answer: Microsoft recently changed the location of the SDK download files. They can be downloaded from here. Note that we've only listed linsk to the two SDKs that are required for FSDesign Studio.


Make Model: http://download.microsoft.com/download/1/1/8/1181a250-ac2c-43fa-b35b-bfd7b87934ad/makemdl_sdk_setup.exe
 
BGL Comp: http://download.microsoft.com/download/1/1/8/1181a250-ac2c-43fa-b35b-bfd7b87934ad/makemdl_sdk_setup.exe
 

Question: My animations are not working in FSX. Do you have any suggestions?

Answer: All animated parts must have a parent part. To be more specific, all animated parts must have a parent part that has the same axis as the part being animated. Animating using FSDS v3.5 is different from previous version of FS Design Studio. For all animations, you will have to use the new FSX Keyframe Animation part names.

Open the Part Properties of the part you want to animate and click the Browse button. Select FSX Keyframe Animation from the Category drop down list. Next select the proper part name. Note that there are many similar part names. For example a flap will list:

l_flap_key
l_flap_percent_key
l_flap_neg_key
l_flap_neg_percent_key
r_flap_key
r_flap_percent_key
r_flap_neg_key
r_flap_neg_percent_key

We suggest that you use the animated part names that have the word “percent” in the part name. In this case, use l_flap_percent_key and r_flap_percent_key. The first letter specifies Left or Right.

Question: Why are my animated parts invisible when viewed in FSX?

Answer: In all likelihood, the animated parts are not invisible; they are just being drawn in the wrong place. All animated parts must have a parent part. To be more specific, all animated parts must have a parent part that has the same axis as the part being animated. We'll explain in more detail.

Assume that you have already animated a part as per the HELP Advanced Exercises, for example Animating Landing Gear, Animating the Ailerons or Animating a Rudder.

Make a copy of the animated part (Edit | Copy, then Edit | Paste). Make the copy the current part. Select Part Properties and click the “Hierarchy Node (no geometry)” check box. This tells FSDS that this copy is not to be drawn and is being used only to reference its position and axis.

Now make the animated part current and select Part Properties. Use the Parent Part drop-down menu to select the name of the copy (the copied part name should be same as the animated part with a “.1” added to the end).

Once set, you may need to adjust the axis of the copied animated part. Click the Part | Reset Part Rotation to reset the animated parts rotation.

Note that you will need to re-animate the part. If you already have animation keyframes assigned to the part, you will want to remove them and re-animate.

Question: Why can't I see through my FSDS v3.5 aircraft windows in FSX?

Answer: There are a few suggestions that you can use to make transparent glass in FSX:

- The part must be textured
- The texture must have an alpha channel
- The part must have a material assigned
- The Material name must be one of the following:
   - trans
   - prop
   - glass
   - window

For example, you can use "glass_cockpit", or "trans_doorwindow". This technique works as long as the material name begins with one of the above.

Open Part Properties and click the Material button. Click Add to create a new material. Set the name of the material to one of the names listed above and click OK. The settings for the material do not matter – just the name.

To make your texture transparent, you will need to use a program like the ACES Image tool that ships with the FS SDKs or a freeware program called DXTBMP from Martin Wright.

We STRONLGY recommend you investigate the Aircraft Design Guide series of books from Abacus. These 6 PDF books will walk you through the design process from start to finish and answer all yoru questions along the way. Best of all Book 1 is FREE!

Aircraft Design Book 1 - FSDS Basics
Aircraft Design Book 2 - Modeling The Exterior
Aircraft Design Book 3 - Boolean Operation
Aircraft Design Book 4 - Aircraft Animation
Aircraft Design Book 5 - Texturing the Model
Aircraft Design Book 6 - Creating the VC

FS Repaint v2

FS Repaint v2 FAQs
 
NOTICE: FS Repaint has been updated to version 2.23.53. Check the version you are using in the Help | About menu. If you are a registered user of version 2 and are using a version lower than version 2.23, you can download and install the new version over top of your current version. You will need to enter your registration key/serial number during the installation. If you need access to the latest download version and it is not under My Downloadabl products in your account, log into your account on the site and submit a support ticket along with your FS Repaitn v2 registration key and we can assign you a new download.
 
Question: How can I make a logo on an aircraft in FS Repaint v2?
 
Answer: The latest version of FS Repaint has the ability to open separate images like images with a logo on it. To do this in FS Repaint v2, follow these steps:

1. Open FS Repaint
2. Load a plane
3. Open a texture (using the built-in editor)
4. Click the File | Load Image menu.
5. Select and open the image containing the logo you want to use
6. Use the Selection tool to select the logo.
7. Select Edit | Copy
8. Close the window with the image that has the logo selected
9. On the window that has the texture loaded select Edit | Paste. This will put the selected area in the top left corner.
10. Click and drag it to move it and/or use the 'handles' to reshape it.

You can also do logos by setting up an external paint program like Paint Shop Pro, PhotoShop, or similar image-editing software. When you do that and double-click a texture, it will open in the program you selected. You can then do essentially the same thing - open an image with a logo, copy it, paste it on the loaded texture, position/shape/scale it, save it, then go back into FS Repaint.
 
 
Question: Why when I add text to a texture is it appearing backward on the aircraft and how can I fix this?
 
Answer: This is not a problem with FS Repaint. It is due to the way the aircraft was designed. Most likely the designer of the plane painted one side of the aircraft on the texture. The designer then mapped that portion of the texture to both sided of the aircraft. This works fine for colors and some shapes, but not for text. The text obviously appears normal on one side, but backward on the opposite side. There is no way to prevent this. The author would have to use either:  A) use a separate texture for each side of the fuselage, or B) have both sides of the fuselage painted on the texture separately. There is no way in this circumstance to add text to the aircraft and have it appear properly on both sides of the plane.

If the texture in fact has both sides of the aircraft on it, then you can do it. You may need to "mirror" the text in the FS Repaint built-in editor. You add the text and press enter. This will create a selection around the new text. You then use the Image | Flip Horizontal menu to mirror the selected text. Again, this will only work if you have both sides of the aircraft represented on the texture(s).
 
 
Question: Why am I getting a DirectX error when I try to open FS Repaint?
 
Answer: There are a number of possibilities. Here are a few things to try to resolve the issue:

1. Update your Video Drivers. Check the website of the manufacturer of your video card or video chip (nVidia or ATI typically) for updated drivers.
2. Update DirectX 9. Microsoft has released updates to DirectX every few months.
3. Check your screen resolution. FS Repaint requires the screen resolution to be less than 2048 pixels. If you have  large monitor with a very hig resolution setting, you will need to decrease this to 2048 or less to use FS Repaint.
 
Question: How can I make "metallic" paint jobs with a shine (like American Airlines)?
 
Answer: This might be a limitation of the aircraft model. Textures can have a alpha channel on them. A standard bitmap image has a Red, Blue and Green number assigned to each pixel, called RGB. These numbers range from 0 to 255 and when mixed allow for the various colors. Each pixel has it's own RGB value.

Since 3 is an odd number and computers work on bits that are 2 bytes long, ftexture files have to have an even number so it uses 4 bytes. The RGB use up 3 and the 4th channel is left blank - usually. This 4th channel is often called the Alpha Channel. So instead of RGB, we call it RGBA.

Flight Sim can use this fourth channel to set either the level of reflection or transparency (one ore the other but typically not both).  The model file (MDL) has coding in that tells FS what to do with the alpha channel. If no information is present in the MDL file, it uses the alpha channel as transparency. If proper information is present in the MDL, it uses is as reflective.

Open the texture and look above the color selection on the FS Repaint's built in editor. You'll see 2 icons - a pencil and an eyeball. These are settings that tell which 'version' of the texture you are looking at - the main RGB channel (note the red, blue and green icon) or the alpha channel (The alpha channel is grayscale). Click the grayscale icon next to the eyeball to view the Alpha Channel.

A solid white color (255) on the alpha channel is opaque or not transparent and/or has no reflection. A pure black color on the Alpha Channel is invisible/transparent or pure reflection (mirror surface). To have the FS Repaint Editor's tools work on the Alpha Channel, click the grayscale icon next to the pencil. This will push the icon down. You may want to click the RGB icon also to turn it OFF or lift it up so you don't edit both the main texture and the alpha channel at the same time. If the plane is set properly, you can paint the Alpha Channel a gray color and then paint the alpha channel very dark or black. If it does not work, then the model is not configured to support reflections and there is no way to add this to the model.
 
 
Question:  How do I repaint the Virtual Cockpit of my aircraft?
 
Answer: It may depend on the plane, but the typical method is to select View | Virtual Cockpit from the menu in FS Repaint. You will need to reload the aircraft (press F4). There are instances where FS Repaint is not able to render the Virtual Cockpit. FSX also supports Fallback textures. This is where a plane may have 10 different paint schemes, but each of these schemes will have the same virtual cockpit textures. Instead of duplicating the textures in each of the 10 texture folders in FSX, there is a texture.cfg file that FSX reads. This texture .cfg file gives FSX alternative folders to look for the texture. Currently FS Repaint does not support these alternate folders. The solution would be to copy these 'missing' textures into each of the texture folders of that aircraft.
 
 
Question: I deleted a variation from my aircraft using FS Repaint and it deleted other variations that I did not want to loose. How can I get them back?
 
Answer: All variations of an aircraft are saved in a file called the aircraft.cfg file. This file contains different sections for each aircraft variation that define the manufacturer, variation name, aircraft type and so on. Each of these sections is numbered starting with zero (0). FSX requires that all of these definitions be sequential with no gaps between them. If there is a gap in the number sequence of these sections, FSX will not load or recognize any of the numbers after the gap.

The only solution at this time is to manually open the aircraft.cfg file for the aircraft you are working on with NotePad. Look through the file for the different sections. They typically start at the top with [fltsim.0]. Locate all of these sections (note that new variations created with FS Repaint may appear at the bottom of the file) and make sure that the numbers are in order and none are missing ([fltsim.0], [fltsim.1], [fltsim.2] and so on. Be sure to save the file if changes are made.
 
 
Question: What image formats does FS Repaint support?
 
Answer: FS Repaint only supports the textures associated with aircraft, which are bitmap (*.bmp) format and DDS compressed textures (*.dds). The image editor built into FS Repaint can also load in JPEG (*.jpg) file. The Load function in the File menu is used to load JPEG files and select an area such as a logo to be copied to an existing texture.
 
 
Question: Does FS Repaint support layers?
 
Answer: The editor that comes with FS Repaint does not support Layers. You can however us an external program like PhotoShop that does support layers. All images should be flattened before saving and viewing them in FS Repaint.