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FSDS Version 2.24 Update This
is a 8MB download that updates the original FSDS V2 installation.
Please note that only some users will need to download and install
this update.
How can I tell if I need
to download and install this update?
From the FSDS menu, select Help
| About FS Design Studio.
Read the top line of the dialog
box. If it reads "FS Design Studio Version 2.24" then
you already have the latest version and you do not have to
download nor install this update.
How do I get the update?
Click here to download AbacusFSDS_V224Update.exe
(8MB)
Run this program and choose your main FSDS V2 folder as the target
for the installation.
What are the changes in
this update?
The following is a partial listing
of the changes for V2.24. Refer to Read Me FSDS.rtf for complete
listing
- Added. Support for FS2004.
- Added. Help File - new tutorial
for scenery animation and landable surfaces.
- New. Aircraft animation variables
AmimatedTimed[xxxx,yyy]. See below
- Fixed. Cropping rectangles do
not match texture.
- Fixed. Plug-in fails to launch
due to path name containing space.
- New. Scroll bar in Part Name
dialog.
- Fixed. Texture Properties dialog
cause sizing problem for some users.
- New. Texure Properties dialog
outlines visible part of image thumbnail.
- Fixed. View menu 'Center to
Part' and 'Center to Object' commands.
- Fixed. Extruded templates reversed
in 'front' view.
- Fixed. Errors in point tracking
in texture properties dialog
- Changed. Removed spin buttons
in polygon texture properties window.
- Fixed. The 'invert x/y' settings
were lost if texture properties window is cancelled.
- Fixed. Selecting 'Model/Add'
created a new model if cancelled.
- Changed. DESIGNSHAPE macro parameter
scaling
- Changed. Minor adjustments to
PartNames.txt and VarPresets.cfg files.
- New. Tags for API macro header
for default parameter values
- Fixed. Discrepancy in polygon
texture properties in displayed Y coordinate and actual texture
coordinate.
- Added check for legal part name
in scenery animation generation.
- Fixed XML export syntax error
in texture list
- New. Zoom capability for the
Texture Properties.
- New. Beacon rotation. Scenery
names beginning with 'Beacon' automatically trigger the rotation
of a scenery part. 'Beacon' and 'Beacon2' generate a rotation
of approximately 8 seconds.
'Beacon3' rotates in about 10 seconds, 'Beacon4' in 12 seconds,
and 'Beacon5' in 14 seconds.
New. Scenery animation using key frames. You can set up key frames
the same way as for aircraft. Name the part so that it starts
with 'AnimateTimed'. This provides a 100 frame animation lasting
6 seconds that plays in a continuous loop.
To control the length of the animation, parameters can be added
to the name. For example, the name 'AnimateTimed[12]' gives a
12 second animation. Optimal values are numbers that can be evenly
divided into 192, such as 2, 3, 4, 5, 12, 24, 48, and 96. Other
values may not give predictable results, but experimentation
is encouraged.
The number of frames can also be specified in a second parameter,
ie: 'AnimateTimed[12,200]' will create a 12 second animation
with 200 keyframes. Additional key frames usually results in
smoother animation. 'Normal' values are 100 and 200. The result
of using other values is unknown, but may work.
In addition, the name can be in the form 'AnimateVar[033a,100]'
where the first parameter is a hex variable offset, and the second
is the number of frames. This bases the animation on an internal
scenery variable. At this time, this is an experimental feature
for experts. Its value is probably limited at this time, but
may be expanded in the future.
Note: Including multiple animated parts in a single project may
produce unpredictable results.
- Fixed. Dragging multiple parts
was not moving all parts.
- Fixed. DirectX errors in expanded
view operations.
- Improved texture properties
to show all textures at full resolution in a scrollable window.
- Added support for DXT textures.
No more need to manage two sets of textures. Many thanks to Martin
Wright for his help with DXT textures.
- Fixed. 'Split part' command
causes duplicate part names.
- New. Add 'save' warning after
editing the model list.
- Improved. MDL/BGL generation
error handling.
- Fixed. Shadow model appears
in other views.
- Changed. Adjust the default
'texture size' parameter in texture properties.
- Changed. The FSC files for aircraft
in \Samples folder. For these *.fsc files, Part Properties has
been set to Area Type '6' so that you can create an Object File
(*.BGL) without encountering compilation error.
- Fixed. Error compiling scenery
objects with reflective textures
- Improved DirectX startup error
handling. Switches to 2D mode if unable to use DirectX (tested
with NVidia TNT2 card.)
- Fixed prop0_rpm, etc. variables.
- Added access to the high byte
of all 32-bit aircraft variables.
- Added v1.6 style transformation
processing to part pre-processes.
- Fixed part pre-processes for
FS2000 output.
- Added protection against deleting
hidden parts, points, and polygons.
- Added toolbar 'Undo' button
for convenience.
- Fixed virtual cockpit gauge
- night lighting problem.
- Fixed shadow model - not visible
unless all other models are present.
- Added support for elevated surfaces
in scenery. New menu command 'Polygon/Create Elevated
- Surface' uses the currently
selected polygon (must be in polygon mode) to create an elevated
surface using SCASM, ASD Macro, or Airport API format.
- Added new commands to part menu:
- First Part - Jumps to first part in the model's part list.
- Last Part - Jumps to last part in the model's part list.
- Added new model types:
- Shadow - Allows the use of a simplified model for casting an
aircraft or scenery shadow. This can be a significant frame rate
saver!
-Front View - Used for landing lights. Parts in this view only
show when the aircraft is close to the ground.
-Down View - View straight down. Parts are only visible when
the aircraft is close to the ground.
- Inactive - An inactive model is not included when an aircraft
or scenery project is generated.
Clicking the 'Flight Sim Path' button in app preferences scans
the registry and presents a list of FS versions on the system
for selection.
- Fixed improved part location
stability when changing part hierarchy.
- Fixed scenery area type C error
in SCASM macros for FS2000.
- Fixed color and dot placement
in dot rendering for SCASM output.
- Fixed part placement problems
when generating models in FS2000 mode.
- Fixed scale factor problem when
generating FS2000 aircraft.
- Fixed preferences bug where
some setting changes would not persist if other buttons on the
dialog were clicked.
- Changed. Part labels in SCASM
code to "Part####" format to avoid SCASM error with
long part names.
- Changed. SCASM output to use
more 'long' jump commands to allow larger source files to be
compiled.
- New. Delete and add buttons
for model list dialog.
- Fixed. Undo command overwrites
the wrong model.
- New. Model management dialog
added to 'Model' menu.
- Fixed problem with light intensity
settings
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