FS
Design Studio
Available
Now By Download![]()
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Make your own FS2000 3D Scenery Objects and Aircraft |
Make 3D Scenery Objects Easily |
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What the Users Say:
To view some of the first designs made by users, click here |
* with FS Design Studio PRO |
3D Scenery and Aircraft for Flight Simulator 2000 During the past several weeks, we've been having lots of fun as many members of our staff have learned the "ins" and "outs" of making 3D scenery objects and aircraft with FS Design Studio PRO. Louis Sinclair's new design tool can be used by flight simmers of every level of experience. Beginners, advanced and experts alike will soon have an affordable design package that's capable of producing virtually any kind of 3D scenery object and aircraft for Microsoft Flight Simulator 2000. Whether your goal is to add a simple 3D object to drop into your local airport, a more detailed stadium to herald your favorite football team, a complex city full of skyscrapers, and aircraft of any shape or size, FS Design Studio PRO is able to handle all of these tasks. |
| Add your own detailed 3D Objects | |
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Most flight simmers want to spend their time flying instead of programming. Previously, if you wanted to make 3D scenery objects, you had to program in a cryptic language named "SCASM". Using FS Design Studio, you can now design 3D scenery objects without programming. When the design is complete, FS Design Studio will either make you a new scenery file or create a "macro" that can be used with Airport & Scenery Designer (available separately). Either way, you won't have to program. To the right is a sign that Jim Rhoads made in a few minutes with FS Design Studio and turned into a SCASM macro. If you'd like to see the complex code that FSDS generated for this wooden sign click here. |
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| An obstacle course | ||
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Some of us affectionately refer to Jim Rhoads as "Crazy Jim". He's been telling us about his grand idea for making an obstacle course. To do this he's been using FS Design Studio to make his 3D scenery objects. To the left is one of these objects - a giant fence. Jim would like you to take off from Runway 36 and "leap" over the fence. He says that this will help test your flying abilities. After completing his drawing, FS Design Studio again instantly turns it into an ASD-compatible macro. Jim then uses the macro to make this tiny scenery with the fence. If you'd like to see the work that FS Design Studio did by generating the macro click here. |
![]() "Jim is this close ->| |<- to getting his IFR ticket. Recently he and instructor (pal) Jeff Trevor were practicing. Jim is ...., shall we say thifty, so he made his IFR practice hood from a pair of safety glasses and some leftover duct tape. Would you fly with this guy? |
| View the finished design as you'll see it in FS2000........ | ||
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When you're ready to view a completed design, click on the menu and PRESTO! It's transformed from a wireframe into a solid model right before your eyes. You can easily change the viewpoint or use the slider bars to adjust the zoom and lighting. No more guessing as to how it will look in FS2000. |
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| Download the first ever FSDS aircraft | ||
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Staffer Adam Howe made one of the first ever public FSDS aircraft, a Cessna 152. His single sports full moving parts made with Konstantin Kukushkin's Aircraft Animator. It's not perfect (yet), and Adam is using stock texturing and C182 flight dynamics (it's overpowered). However, it's proof that FSDS is a real product that produces real FS2000 3D objects. Click to download and fly Adam Howe's FSDS Cessna 152. Unzip this into your FS2000 \aircraft folder, start FS2000 and choose the FSDS Cessna 152 from your Aircraft menu. By the way, this is the first aircraft that Adam has ever made. |
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Download the second ever FSDS aircraft Paul Lee of our Tech support department also completed his first ever aircraft using FS Design Studio. Like the the Cessna 152 above, this aircraft has complete moving parts made with Aircraft Animator. Paul's plane has custom painting and transparent window surfaces. For the number crunchers among you, this Shorts 360 was made in about 40 hours and has 63 parts made of some 1765 polygons. |
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Click to download and fly Paul Lee's FSDS Shorts 360. Unzip this into your FS2000 \aircraft folder, start FS2000 and choose the FSDS_Shorts_360 from your Aircraft menu. Not bad for a first try. Thanks to Jim Rhoads for help with the air file. |
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| "Crazy Jim" is at it again - with moving parts | ||
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Sometimes there is no stopping Jim Rhoads. Here's his latest FS Design Studio model, complete with moving parts, which he added with Aircraft Animator. I doubt that AA's author Konstantin Kuskushkin wants any credit for this. And can you guess what happens when you lower the flaps? We don't know yet, if it has custom sounds. Click to download the Super Toilet 180, unzip into your FS2000 \aircraft folder and Choose "Comodechee" from the Aircraft menu. Let Jim and Konstantin know how the flaps work. |
- The Shedd Aquarium is below too! |
| Texturing with FS Design Studio - "texture templates" | ||
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There are many more "goodies" in FS Design Studio. One of the most powerful techniques for adding realism to 3D objects in FS is to use bitmap images as textures. As Louis says: "A simple scanned photo of the front of a building can provide far more detail and realism than hours of detailed modeling can achieve". Accordingly, he's made it much simpler to for you to add detailed texturing to all of your models. Using texture templates, you can "draw between the line" as you paint* your texture precisely onto the 3D object. * using an external paint program |
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| Title | Platform | Item # | ISBN # | S.R.P. | Media | Available |
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| FS Design Studio PRO | FS2000 | S411 | 1-55755-411-0 | $59.95 | CD-ROM | NOW |
| Click to visit FS Design Studio Central |
For information about FS Design Studio Commercial (if you're designing aircraft for sale and/or barter) click here
Sign up to receive FS Design Studio info by email.
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How Abacus Does It - The Secret to Developing Great Software This is a recent statement released by Louis Sinclair, the developer of FS Design Studio: "Abacus is keeping me in a dark hole and only feeding me things that can fit under the door until I figure out DirectX. They made me promise not to cause any trouble or they'll take the pizza away. If I'm a good boy, they may even thaw the pizza first. I should have asked for a toaster oven as part of my contract." |
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Here's an ASD macro that was created for the wooden sign described above.
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Here's an ASD macro that was created for the huge "fence" obstacle described above.
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Revision 6415