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Aircraft Design Guide Book 2: Modeling the Aircraft Exterior |
Available now as PDF download |
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Designing your own fleet One of the reasons for the popularity of Microsoft Flight Simulator is the possibility of adding new features to the simulation. For almost ten years, flight simmers have relied on Louis Sinclair's FS Design Studio (FSDS) to create tens of thousands of aircraft that fly the FS skies. Built from the ground up specifically for Flight Simulator, FSDS puts an impressive visual tool into your hands for you to mold drawings into ready-to-fly models. Several years in the writing, Adam Howe has released the first of five "books" that will guide the modeler from the basics to the advanced stages of aircraft design using FSDS. Aircraft Design Guide Book 2 explains the techniques for creating the aircraft's exterior.
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Table of Contents - 190 pages Chapter 1 Creating the Fuselage
Making a Tube Adjusting the Tube to Match the Backdrop Scaling Constraints Cross Sections Symmetry Copy and Conform cross sections To Template Chapter 2 Creating the Wing Wing Wizard Clearing Templates Creating a Template Airfoil Specifications Adjusting the Wing Duplicating the Wing Work on the Other Side Smoothing the Wings Chapter 3 Creating the Tail Horizontal Stabilizer Extruding a Template Vertical Stabilizer Rotating the Part Chapter 4 Creating the Prop Creating a Polygon to From Points Selecting Points Creating the Prop Spinner Making the Prop Disk Rotating Using the Menu Creating the Prop Blades Chapter 5 Compiling the Model Flight Model Selection New Aircraft Specifications Chapter 6 Creating the Landing Gear
Creating the Tires Creating the Struts and Shock System Creating the Scissor Hinges Duplicating the Gear on the Other Side Creating the Tire Shroud Selecting and Deleting Points Inverting A Part Joining Parts Finishing the Rear Gear Compiling the Model Again |
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Other books in the Aircraft Design Guide Series:
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