Aircraft Design Book 5 - Texturing the Model - PDF Download

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Quick Overview

Compatible With: FSX
(Intended for use with FS Design Studio v3.5)


While FS Design Studio does an excellent job at producing a 3D model, like an aircraft, it does not do much with the textures.

Book 5 in the Aircraft Design Guide series will show you how to use FS Design Studio to create 'Texture Templates', then combine them into fewer or even a single texture using a freeware paint program called Gimp 2. Book 5 continues on and shows you how to paint the textures to look like a plane and several other graphical-editing tricks including copying and pasting, creating transparencies and reflections (Alpha Channel) and saving directly to a Flight Sim-friendly compressed-texture format.

Book 5 picks up where book 4 left off complete with the projects and examples from the end of Book 4 to help you follow along easily.

Other Books in the Aircraft Design Guide series include:

- Book 1: FS Design Studio Basics
- Book 2: Modeling the Exterior
- Book 3: The Boolean Operation
- Book 4: Aircraft Animation
- Book 6: Creating the Virtual Cockpit


231 Pages

Aircraft Design Book 5 - Texturing the Model - PDF Download

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  • Aircraft Design Book 5 - Texturing the Model - PDF Download
  • Aircraft Design Book 5 - Texturing the Model - PDF Download
  • Aircraft Design Book 5 - Texturing the Model - PDF Download
  • Aircraft Design Book 5 - Texturing the Model - PDF Download
  • Aircraft Design Book 5 - Texturing the Model - PDF Download
  • Aircraft Design Book 5 - Texturing the Model - PDF Download
  • Aircraft Design Book 5 - Texturing the Model - PDF Download
  • Aircraft Design Book 5 - Texturing the Model - PDF Download

Details

Compatible With: FSX
(Intended for use with FS Design Studio v3.5)


While FS Design Studio does an excellent job at producing a 3D model, like an aircraft, it does not do much with the textures.

Book 5 in the Aircraft Design Guide series will show you how to use FS Design Studio to create 'Texture Templates', then combine them into fewer or even a single texture using a freeware paint program called Gimp 2. Book 5 continues on and shows you how to paint the textures to look like a plane and several other graphical-editing tricks including copying and pasting, creating transparencies and reflections (Alpha Channel) and saving directly to a Flight Sim-friendly compressed-texture format.

Book 5 picks up where book 4 left off complete with the projects and examples from the end of Book 4 to help you follow along easily.

Other Books in the Aircraft Design Guide series include:

- Book 1: FS Design Studio Basics
- Book 2: Modeling the Exterior
- Book 3: The Boolean Operation
- Book 4: Aircraft Animation
- Book 6: Creating the Virtual Cockpit


Table of Contents - 231 pages

Chapter 1 Texture Overview
Overview
What is a Texture
Alpha Channel
Texture Compression

Chapter 2 Texture Templates
What is a Texture Template?
Creating a Texture Template
Cropping Texture Templates in Gimp 2
Combining Templates
Resizing the Texture
Saving the Texture
Labeling the Texture
Making a Second Texture

Chapter 3 Applying Textures to the Aircraft
Applying Textures to the Fuselage
Texture List
Texture Definition
Texture Properties Window
Applying the Texture
Texturing Multiple Parts

Chapter 4 Texturing the Wings
Texturing Multiple Parts on Left Wing
Texturing Multiple Parts on Right Wing
Texturing the Vertical Stabilizer
Adding A New Texture
Texturing Multiple Parts on Vertical Stabilizer
Correcting the Part Axis
Setting Texture Folder in Preferences

Chapter 5 Texturing the Horizontal Stabilizer and Props
Horizontal Stabilizer Texture Templates
Applying Textures to horizontal Stabilizer
Prop disk Texture
Prop Blades Texture
Prop Spinner Texture

Chapter 6 Texturing the Landing Gear
Tire Textures
Tire Tread Texture
Removing KeyFrames
Wrapped Texture
Applying the Wrapped Texture
Strut and Hinge Textures

Chapter 7 Texturing Polygons
Locating the Polygons to Texture
Polygon Texture Properties
Positioning the Handles

Chapter 8 Painting the Textures
Paint Kit
Opening Existing DDS Textures in Gimp 2
Painting the Wings
Copying from One Image and Pasting on Another
Adjusting the Opacity of a Layer
Scaling
Painting the Props
Painting and Editing Tips
Painting the Prop Disk

Chapter 9 Transparency
Transparency
Creating a Window Texture
Applying the Layer Mask
Saving as a DDS Texture
Changing BMP to DDS in FSDS

Chapter 10 Reflections
Flipping the DDS Texture
Multiple Reflection Levels
Correcting Reflective Tires

Chapter 11 Making the Prop Disk Transparent
Transparency Tips
Night Textures
Cleaning up Untextured Parts and Polygons

Additional Information

SKU b818-ABD-390
Date Added May 1, 2009
Flight Simulator N/A

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